0.3.2 Aesthetic update - Battle & Map Options
-- Working on today's devlog and realised I forgot to publish last weeks... oops! Here it is: :) --
Hey everyone!
I’ve been hard at work on Hunter's Hand this past week, and I’m excited to share some of the latest changes that have made their way into the game!
- Custom Cursor & Aiming Crosshair: I’ve added a custom cursor and an aiming crosshair to enhance your targeting experience during battles. It should make your card-based combat feel even more engaging!
- Post-Processing Effects: I’ve introduced some atmospheric changes in the battle scene with new fog, rain, leaves, and snow effects. Plus, I’ve added a darker vignette in the run scene to give it that haunting vibe we all love.
- Custom Map option backgrounds - I've hand-crafted a unique location in Blender for each map option. You'll see a few of these on the pop up map path options in this build, so far just as stills, but I'm currently finalising the moving versions.
I’m really looking forward to hearing what you think about these updates! Have you tried out the new features yet? Let me know your thoughts!
Files
Get Hunter's Hand - Demo
Hunter's Hand - Demo
Hunter's Hand is a dark fantasy deck-builder where strategy meets sacrifice.
Status | In development |
Author | Pixel Moon |
Genre | Card Game, Adventure |
Tags | 2D, Boss battle, Dark Fantasy, Godot, Horror, Indie, Monsters, Roguelite, Singleplayer |
Languages | English |
More posts
- 0.4.0 Huge Aesthetic overhaul19 hours ago
- 0.3.1 Enemy Card UI refactor14 days ago
- 0.3.0 New Final Boss, Black Colour Deck, "play on draw" cards & visual updates28 days ago
- 0.2.2 Enemy Updates - All artwork & animation rework.49 days ago
- 0.2.1 New Guardian & Map Visuals Fix62 days ago
- 0.2.0 Crimson Bloom - Guardian Animations & Clue Scene update67 days ago
- 0.1.2 Updated map generation & aesthetics77 days ago
- 0.1.1 Updated map visuals, Battle BG & BalancingFeb 14, 2025
- v.0.1.0 Demo release - Eclipse DawnFeb 10, 2025
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