0.5.2 New Updated Card Artwork, New Enemy Cards & Poison
Hey everyone,
A smaller update for Hunter's Hand this past week, I'm mostly focusing on playtesting & balancing things at the moment, and I've added a bunch of extra art to the base cards! It's a pretty time consuming process, but I hope you like the output!
- Art Update: I’ve added some new art to 12 Oathwrought base cards, meaning all the base set now has art! I think the new process I'm using looks better so I'll re-do the first batch at a later date - I want to get all the card sets without art done before
- Targeting Arrow: The targeting arrow has been updated to a striking red crosshair, making it easier to aim your attacks.
- Audio Testing: I’ve unmuted the audio for testing, hopefully I'll get some time to update the remaining SFX & Music next month.
- Map Fix: The non-scrollable issue on the map has been fixed.
- Poison Status/VFX: I’ve added a new Poison status effect and its corresponding visual effects, which will be used heavily be another character coming soon & certain enemies.
- New Player Item/Stance: I’ve begun work on a new player item and stances, I think this will likely replace the oathwrought's starting relic as it adds a greater amount of strategic depth.
- Unique Enemy Cards: I've started work on new unique enemy cards which will be added into their respective decks. I felt like the base decks for each enemies were too plain, and needed their own unique challenges. Originally this was meant to come from their powers, which most base creatures have, but after testing I decided it needed this additional layer. So far I've added one for Blighthawk which makes use of the new poison status effect. I've also added one Briarfiend card which attacks based on the cards you’ve played, and it triggers a bleed effect at the start of your turn. This should make for some interesting tactical choices! I'll be adding cards for each enemy over the next few weeks, I'm going to test as I go and see how balancing and effect feels, I have up to 3 planned for each, but I don't want to complicate battle too much.
I’d love for you to try out these new changes and let me know what you think! What are you most excited about?
If you’re interested in diving into Hunter's Hand, check it out on Steam: https://store.steampowered.com/app/3640270/Hunters_Hand/
Thanks for your support!
Best,
Dan
Get Hunter's Hand - Demo
Hunter's Hand - Demo
Hunter's Hand is a dark fantasy deck-builder where strategy meets sacrifice.
Status | In development |
Author | Pixel Moon |
Genre | Card Game, Adventure |
Tags | 2D, Boss battle, Dark Fantasy, Godot, Horror, Indie, Monsters, Roguelite, Singleplayer |
Languages | English |
More posts
- 0.5.1 . New Changes and Features!7 days ago
- 0.5.0 Major update.15 days ago
- 0.4.1 New VFX, Statuses, Battle Hazards and Card & Relic picker34 days ago
- 0.4.0 Huge Aesthetic overhaul50 days ago
- 0.3.2 Aesthetic update - Battle & Map Options50 days ago
- 0.3.1 Enemy Card UI refactor64 days ago
- 0.3.0 New Final Boss, Black Colour Deck, "play on draw" cards & visual updates78 days ago
- 0.2.2 Enemy Updates - All artwork & animation rework.99 days ago
- 0.2.1 New Guardian & Map Visuals FixApr 05, 2025
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