0.4.0 Huge Aesthetic overhaul


Hey everyone!

I’ve been hard at work on Hunter's Hand, and I’m excited to share some recent big updates that I think you’ll really enjoy!

- New "Painted" Backgrounds Added: I’ve new backgrounds to enhance the eerie atmosphere of the game. Each Map pathway now has it's own background. You can see resized previews of each below - Itch has a low upload limit, the in-game versions are full HD and animated! I'm really happy with how they came out.: 

Rest site Hunters Hand

Rest site 

Battle Hunters Hand

Battle

Clues Hunters Hand

Clues

I've also added backgrounds to all of the scenes instead of the placeholder colour boxes and it looks miles better. These scenes and the map pathways still need a lot of work, but it's really starting to look more like a real game now!

- Parallax Mouse Movements: You’ll notice that the map backgrounds now have parallax mouse movements, Once the overlapping UI elements are , I'm hoping this will add extra depth and interaction for these scenes. Getting this set up with the sprite positioning the movement of the pathway options was much more difficult than I anticipated, Godot is a little awkward with UI elements sometimes.

- Font Switch: I switched to a new font for better color control and animation over instanced images for the ThreatUI. This should improve readability and overall aesthetic.

- Time Slow Support: I initially added time slow support, but I had to remove it due to some turn order and card play issues. I’ll keep working on this for future updates! It works great with the new particle effects in the battle scene so I thought it'd be cool to have time slow down during the player's turn to simulate more fast-paced combat, much like how DnD interprets each player's turn as a few seconds. Unfortunately there are quite a few game-breaking issues with implementing this, I'll try and circle back to this idea later if I find a solution.

- Enemy Card UI Fixes: I’ve fixed the enemy card UI to correctly display attack and defense values using the default tooltip. Plus, the enemy AI now checks enemy cards more effectively.

I’m really excited about these changes, and I’d love for you to try them out! What do you think of the new backgrounds? 

BW

Dan

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