Hunter's Hand Web vers launch!
I've finally managed to get a web version up and (mostly) playable!
I've added SFX to all the player cards today, and fixed a bunch of other bugs. There is still a glaring issue with the scaling of the pathway options on the web vers, but you can still progress by clicking the icons for now - I'll fix this as soon as I get some more time.
This is an early first playable / Alpha build of my game 'Hunter's Hand' that I've been working on over the past year. This is my first big project, with a background primarily as an artist, I've learnt how to code specifically to bring this idea to life.
There is still a lot of placeholder art, and I have a list of 40+ bugs still to work through at the moment, but I hope some of you might still enjoy seeing such an early build.
I'm aiming to release updates every 1-2 weeks, or as frequently as I can. Most of the base systems have already been implemented, I'm now currently working on creating art for all the cards for the 1st playable character & enemies, while working through known bugs.
I'd love feedback at this point, also please let me know if you encounter any bugs and I'll get to them as soon as I can!
Cheers,
Dan
Files
Hunter's Hand - Pre-Alpha Demo
Hunter's Hand is a dark fantasy deck-builder where strategy meets sacrifice.
Status | In development |
Author | Pixel Moon |
Genre | Card Game, Adventure |
Tags | 2D, Boss battle, Dark Fantasy, Godot, Horror, Indie, Monsters, Roguelite, Singleplayer |
More posts
- Hunter's Hand - Pre-Alpha Demo Released6 days ago
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