Hunter's Hand Web vers launch!
I've finally managed to get a web version up and (mostly) playable!
I've added SFX to all the player cards today, and fixed a bunch of other bugs. There is still a glaring issue with the scaling of the pathway options on the web vers, but you can still progress by clicking the icons for now - I'll fix this as soon as I get some more time.
This is an early first playable / Alpha build of my game 'Hunter's Hand' that I've been working on over the past year. This is my first big project, with a background primarily as an artist, I've learnt how to code specifically to bring this idea to life.
There is still a lot of placeholder art, and I have a list of 40+ bugs still to work through at the moment, but I hope some of you might still enjoy seeing such an early build.
I'm aiming to release updates every 1-2 weeks, or as frequently as I can. Most of the base systems have already been implemented, I'm now currently working on creating art for all the cards for the 1st playable character & enemies, while working through known bugs.
I'd love feedback at this point, also please let me know if you encounter any bugs and I'll get to them as soon as I can!
---
🩸 **Join the Hunt!** 🩸
Want to be part of Hunter’s Hand as it evolves?
Get exclusive sneak peeks, share feedback, and unravel the mysteries together.
👉 [Join our Discord here](https://discord.gg/AxFaDcHm)
Every great hunter needs allies.
---
Cheers,
Dan
Files
Get Hunter's Hand - Demo
Hunter's Hand - Demo
Hunter's Hand is a dark fantasy deck-builder where strategy meets sacrifice.
Status | In development |
Author | Pixel Moon |
Genre | Card Game, Adventure |
Tags | 2D, Boss battle, Dark Fantasy, Godot, Horror, Indie, Monsters, Roguelite, Singleplayer |
Languages | English |
More posts
- 0.5.4 Escape Mechanic, Boss Delay Event, Boss Reveal Animation & Bugfixes36 days ago
- 0.5.3 Adjustments & recent Game Jam53 days ago
- 0.5.2 New Updated Card Artwork, New Enemy Cards & Poison74 days ago
- 0.5.1 . New Changes and Features!80 days ago
- 0.5.0 Major update.88 days ago
- 0.4.1 New VFX, Statuses, Battle Hazards and Card & Relic pickerJun 22, 2025
- 0.4.0 Huge Aesthetic overhaulJun 06, 2025
- 0.3.2 Aesthetic update - Battle & Map OptionsJun 06, 2025
- 0.3.1 Enemy Card UI refactorMay 23, 2025
- 0.3.0 New Final Boss, Black Colour Deck, "play on draw" cards & visual updatesMay 09, 2025
Leave a comment
Log in with itch.io to leave a comment.