0.2.0 Crimson Bloom - Guardian Animations & Clue Scene update


This patch comes with 2x new animation sets for the first of the guardians! Each fully modelled & animated. I've learnt a lot behind the scenes while working on these two that I can take into fixing up each of the forest enemy animations. Unfortunately, due to a Blender limitation, it looks like I'll need to re-render every single one of the enemies... Slight set back, but the end result should be much better looking. 


I also pushed out a minor update to the Clue scene, readding the flavour text for each of the options, and a few other small changes. These changes will help flesh out the Clue system as we progress.

I'm still working on the guardians, you should see the next 2 animation packs for the Verdant Enchantress & Briarthorn Behemoth over the next week or so. Really taking my time on the guardians to make sure they're perfect first time. After the Guardians are completed, it's back to the drawing board for the mysterious Ancient One that haunts these woods. 


The next major patch will focus on expanding content & functionality! I've been exited to work on this patch, but there are still a lot of bug fixes & polishing to work through on a lot of the scenes in the project, so we'll see how much I can get done this month. Main goals are focusing on getting all the animations done, finishing the card artwork & start work on item artwork. 

I've applied for a Steam page last week, I'm still waiting to here back, hopefully I should be able to get it up and running in the next week or two. I'll keep you all posted! 

BW

Dan 

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