0.1.2 Updated map generation & aesthetics


Hey everyone! 

I came back from taking a few weeks off for a much needed holiday last week. This was a big improvement for me, as the map generation was a big pain point to implement and I finally feel like I've mastered it, This update comes with a complete rework a lot of the map generation, and includes a randomly generated map background. 

Before

Before

After

After


After

After

What feels like a pretty minor visual update actually took almost two weeks of pretty intense coding, but I'm pretty happy with the result! 

I've also refined all of the map location drawings & tweaked a bunch of settings for a better player experience. Still a lot of work to go, but at least things are starting to get closer to what I visualised aesthetically. 

Next update aims to solve a lot of the problems with the enemy animations, introducing new art & animations for some of the guardians & ancient & hopefully some new music & SFX. (I'm learning how to make music as well so this may take longer than anticipated!)

EDIT: Currently there seems to be a visual bug with the map paper background that moves it to the bottom of the screen. I've spent a few hours investigating this morning but nothing is making sense at the moment. Everything else seems to work well enough at the moment, I'll take another pass at this when I can.

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