0.1.2 Updated map generation & aesthetics
Hey everyone!
I came back from taking a few weeks off for a much needed holiday last week. This was a big improvement for me, as the map generation was a big pain point to implement and I finally feel like I've mastered it, This update comes with a complete rework a lot of the map generation, and includes a randomly generated map background.



What feels like a pretty minor visual update actually took almost two weeks of pretty intense coding, but I'm pretty happy with the result!
I've also refined all of the map location drawings & tweaked a bunch of settings for a better player experience. Still a lot of work to go, but at least things are starting to get closer to what I visualised aesthetically.
Next update aims to solve a lot of the problems with the enemy animations, introducing new art & animations for some of the guardians & ancient & hopefully some new music & SFX. (I'm learning how to make music as well so this may take longer than anticipated!)
EDIT: Currently there seems to be a visual bug with the map paper background that moves it to the bottom of the screen. I've spent a few hours investigating this morning but nothing is making sense at the moment. Everything else seems to work well enough at the moment, I'll take another pass at this when I can.
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Hunter's Hand - Demo
Hunter's Hand is a dark fantasy deck-builder where strategy meets sacrifice.
| Status | In development |
| Author | Pixel Moon |
| Genre | Card Game, Adventure |
| Tags | 2D, Boss battle, Dark Fantasy, Godot, Horror, Indie, Monsters, Roguelite, Singleplayer |
| Languages | English |
More posts
- 0.7.0 Massive Changes!6 hours ago
- 0.5.4 Escape Mechanic, Boss Delay Event, Boss Reveal Animation & Bugfixes72 days ago
- 0.5.3 Adjustments & recent Game Jam89 days ago
- 0.5.2 New Updated Card Artwork, New Enemy Cards & PoisonJul 25, 2025
- 0.5.1 . New Changes and Features!Jul 19, 2025
- 0.5.0 Major update.Jul 11, 2025
- 0.4.1 New VFX, Statuses, Battle Hazards and Card & Relic pickerJun 22, 2025
- 0.4.0 Huge Aesthetic overhaulJun 06, 2025
- 0.3.2 Aesthetic update - Battle & Map OptionsJun 06, 2025
- 0.3.1 Enemy Card UI refactorMay 23, 2025

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