Major Art update & bugfixes
I had a few technical issues getting this patch up and running, the web version was too large to play in browser due to added file size with all the extra HQ images, among a few other issues. After a lot of optimisation the we're up and running again!
It's been a very busy week this week, I've been working overtime to fix as many glaring issues as I can. Most of the remaining bugs are visual-only. Let me know if you find any issues though and I'll sqaush it as soon as I can!
Changes
- Added artwork to all Alpha cards
- Added titles & placeholder intent text to guardians
Balancing
- Adjusted Black Goat's ATK & DEF numbers
Bugfixes
- Eldritch Elk no longer powers up each turn if encountered as 1st enemy as too powerful on onset. May reinstate on a roll basis later.
- Removed duplicate Wall of Valour
- Moved Final Stand to Bloodcurse Rev
- Healing Grace now considers target or card instead of 1st enemy in queue.
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- Incantation status now resets cards drawn to original amount on battle end
- Seductive whispers status now only triggers at end of draw phase and not after every draw
- Fixed After player death, new run & main menu buttons do nothing
- Fixed Main menu & character selector buttons move to next scene
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- Added debug labels in run scene for Battle phase, Turn & Round
- Added signal in global setter to track when phase changes
- Player can no longer play cards outside of their turn due to the re_activate_cards func
- Negate card effect no longer breaks turn order
- Tenuous cards are no longer added to both tenuous & discard pile
- Current_round & turns_taken now reset at start of new battle
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- Fixed card menu ui artwork scaling in card pile view
- Fixed relics not displaying correctly in top bar
- Fixed enemy level up buff values
- Refactored Map option bg to scale correctly & clickable
- only area around icon was clickable before
- Power up animation no longer passes turn
- Hand disables while animation is playing to avoid issue stopping clicking anything, needs a filter to disable this effect after player turn
Files
Hunter's Hand - Pre-Alpha Demo
Hunter's Hand is a dark fantasy deck-builder where strategy meets sacrifice.
Status | In development |
Author | Pixel Moon |
Genre | Card Game, Adventure |
Tags | 2D, Boss battle, Dark Fantasy, Godot, Horror, Indie, Monsters, Roguelite, Singleplayer |
More posts
- Hunter's Hand Web vers launch!8 days ago
- Hunter's Hand - Pre-Alpha Demo Released12 days ago
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