v.0.1.0 Demo release - Eclipse Dawn
Hey everyone!
A little delayed on this one. It turns out learning to 3D model in Blender, Rig & Animate, along with all the other bits that comes with that takes longer than 2 weeks - which was the original goal. This patch marks the first major milestone for Hunter's Hand, I've added new 3d modelled sprites & animations for all the forest creatures! I wanted them to feel like they're hand-modelled stop-motion, hopefully that reads well enough in the end-pixelated-result.

Of course, the game is still in it's early stages, and I will likely update the models and animations for a few of these new enemies. There are still a lot of kinks to work out, both aesthetically and a few code based bugs that I'm still aware of, which I've been saving for the next major patch, summary below:
0.2.0: Post-Demo Improvements – Crimson Bloom
Summary: Feedback takes center stage as I polish gameplay and introduce 15 new Radiant Defender cards. Enhancements include refining the tutorial, reworking the enemy intent system to mirror player card interactions for better functionality, re-rendering player and battle backgrounds, improving map aesthetics, and adding debug tools. Additionally, I’ll expand controls for controller and touch functionality where possible.
I'll be focusing mostly on refining and polishing everything already in game, and hopefully finish up the guardian & ancient models. I've already rendered out most of the new player animations, VFX & battle background, so I'll be able to start shipping these in the next few patches. I've been really surprised how long it took to render each frame of animation! Some of the heavier scenes have taken days to complete. I've picked up a few optimisation tricks over the past few weeks learning Blender, though, so it's only going to pick up pace from here on out.
I'll be taking a well-deserved break next week taking a trip to Asia for the first time! I'll aim to get one minor patch out before then with a few more improvements.
Anyway, let me know what you think about the design of the new enemies! I'd love to hear some feedback.
Dan
Files
Get Hunter's Hand - Demo
Hunter's Hand - Demo
Hunter's Hand is a dark fantasy deck-builder where strategy meets sacrifice.
Status | In development |
Author | Pixel Moon |
Genre | Card Game, Adventure |
Tags | 2D, Boss battle, Dark Fantasy, Godot, Horror, Indie, Monsters, Roguelite, Singleplayer |
Languages | English |
More posts
- 0.2.1 New Guardian & Map Visuals Fix5 hours ago
- 0.2.0 Crimson Bloom - Guardian Animations & Clue Scene update5 days ago
- 0.1.2 Updated map generation & aesthetics15 days ago
- 0.1.1 Updated map visuals, Battle BG & Balancing50 days ago
- Update 25.01.25 Enemy Models & Social Media70 days ago
- Update 17.01.25 Enemy Artwork & Roadmap78 days ago
- Major Art update & bugfixes83 days ago
- Hunter's Hand Web vers launch!92 days ago
- Hunter's Hand - Pre-Alpha Demo Released95 days ago
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